We are still alive

Hi guys!

After a pause time, we resumed the development of this great project.

From now until 2022, we will work on three fundamental aspects:

Increase test coverage: we started to apply unit tests to the project. The idea is to reach a good coverage (in principle, greater than 50%). This is not quantifiable today, because GameMaker Studio 2 does not provide any tool that tells us the percentage of code covered with tests, so 50% is just an approximation.

Improve the protocol: currently the protocol works well, but it is made as simple as possible. And this "simple" way consumes a lot of bandwidth. We already have a draft of a new protocol that we will start implementing. The use of this new protocol will not affect the code used by game programmers. It will be internal changes.

Writing tutorials and documentation.

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